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Don't just study.

Upload a chapter, paste notes, or name a topic. After a few questions, you'll get a game that both teaches and tests you on the material you uploaded. Have fun!

Make your own

Start a new lesson

Bring your own material. We'll map the concepts, let you pick exactly which ones to cover, teach each idea, and build a game that has you use it.

  • Works with a chapter or a whole textbook PDF
  • Or paste notes, or just name a topic
  • Every game is checked to be winnable

Start a new game

Drop a PDF here

a chapter or a whole textbook · or choose a file

Examples

Premade games

Every shipped example, ready to play.

Ancient Egypt · 3D open world

  • Ancient Egypt · 3D open world

    3D open world · Third-person 3D

    The Scribe of the Nile

    How you progress: Roam Giza at golden hour, from the Nile's banks to the Great Pyramid. Its people hold the challenges, and every answer opens the way to the capstone.

    You'll be: Talking with scribes, farmers and embalmers, reading carvings, weighing the evidence of who built the pyramid, explaining the flood in your own words

    • 7 concepts
    • 10 exercises
    • 10 min
    Not started0/10

Cell transport

  • Cell transport

    Cozy management sim · Town view, no avatar

    Membrane Market

    How you progress: Villagers bring requests each day; answer them to earn coins, build up the town and light the festival.

    You'll be: Sorting molecules into routes, matching pumps to jobs, explaining osmosis to a villager

    • 9 concepts
    • 11 exercises
    • 10 min
    Not started0/11
  • Cell transport

    Point-and-click investigation · Scenes + inventory

    The Case of the Burst Cell

    How you progress: Search the lab for clues, combine two clues into a lead, crack it for a deduction, then accuse.

    You'll be: Clue combination, cause-and-effect chains, sorting evidence, explaining osmosis to your partner

    • 9 concepts
    • 11 exercises
    • 10 min
    Not started0/11
  • Cell transport

    Dungeon crawler · Side view

    The Membrane Vault

    How you progress: The cell's gates open only for a crew that knows what crosses a membrane, how, and at what cost.

    You'll be: Sorting what can cross, matching each pump to its job, explaining osmosis at the gates

    • 9 concepts
    • 11 exercises
    • 10 min
    Not started0/11

Civil rights history

  • Civil rights history

    Top-down explorer · Bird's-eye maze

    The Road to Selma

    How you progress: Walk a bird's-eye map in any order; each place you understand opens the road to the next, past patrols.

    You'll be: Pathfinding, timelines, linking causes to consequences

    • 11 concepts
    • 12 exercises
    • 10 min
    Not started0/12
  • Civil rights history

    Narrative adventure · Text + choices

    Letters to Selma

    How you progress: A branching reporter's notebook: pick which thread to follow, and explain what you saw to move the story.

    You'll be: Story choices, written explanations, eliminating hypotheses

    • 11 concepts
    • 12 exercises
    • 10 min
    Not started0/12
  • Civil rights history

    Point-and-click investigation · Scenes + inventory

    The 1965 Files

    How you progress: Search the archive scene by scene, combine clues into leads, and open the vault once the chain of events holds.

    You'll be: Searching rooms, combining clues, ordering the timeline, judging which source is primary

    • 11 concepts
    • 12 exercises
    • 10 min
    Not started0/12
  • Civil rights history

    Dungeon crawler · Side view

    The Archive of 1965

    How you progress: Move through the archive room by room, rebuild how the movement won its laws, and open the final vault.

    You'll be: Ordering events, linking a campaign to the law it changed, sorting primary and secondary sources

    • 11 concepts
    • 12 exercises
    • 10 min
    Not started0/12

Trigonometry

  • Trigonometry

    Logic board · Grid, no avatar

    The Resonance Circuit

    How you progress: Route the wave across the circuit board; each sealed tile opens once you read its rhythm.

    You'll be: Rotating tiles to connect the circuit, tuning period and amplitude, solving for the angle that breaks a seal

    • 4 concepts
    • 6 exercises
    • 5 min
    Not started0/6
  • Trigonometry

    Dungeon crawler · Side view

    The Clockwork Crypt

    How you progress: Walk the crypt room by room. Each machine moves only when you read its rhythm, and the last one lowers the star chart.

    You'll be: Setting radians on a dial, matching period and amplitude, solving the equation that opens the vault

    • 4 concepts
    • 6 exercises
    • 5 min
    Not started0/6
  • Trigonometry

    Side-scrolling platformer · Side view

    The Clockwork Run

    How you progress: Run the gantry, clear every gear and gate, and tune the last one so the star chart can drop.

    You'll be: Running and jumping between gates, tuning period and amplitude, solving for the angle that opens the way

    • 4 concepts
    • 6 exercises
    • 5 min
    Not started0/6

The path

How it works

  1. Step 1

    Upload

    A PDF chapter, pasted notes, or just a topic name.

  2. Step 2

    Pick

    The concepts to cover and how long a game (optional quick check).

  3. Step 3

    Generate

    Build a game from your own material.

  4. Step 4

    Learn & play

    A guide teaches each idea, then the game has you use it.

  5. Step 5

    Debrief

    Your before → after score and what to review next.

Learn first, then play it. Every idea is taught before you're asked to use it, and the Field guide keeps the key facts, formulas and common mistakes one keypress away.